Archive for the 'eclipse' Category
07 18th, 2008
the great tool “FCSH-Wrapper” is from now on called “BigSource Zarkov”. the developers decided to rename it, because they are planning to add support of other compilers than mxmlc and the flash compiler shell (FCSH). they allready added support for the AS2 compiler mtasc. for more detailed information visit the developers blog on http://blog.bigsource.de…
eclipse update url http://update.bigsource.de/update
05 30th, 2008
yesterday two very good buddies from BigSource released their FCSH Wrapper plugin for eclipse. i was one of the first beta testers and i have to say that it’s a great tool for my daily work. the Flex Compiler Shell (short FCSH) is much more faster than the MXMLC compiler, because only the changes in your code and not the whole project is compiled by FCSH.
so get it from http://blog.bigsource.de, use it to compile your flash projects and have more fun at work!!!
05 28th, 2008
if work in a team and use FDT 3.0 one of the most important things is, that you and your colleagues have the same core library settings.
you can find these preferences in
~workspace~/.metadata/.plugins/org.eclipse.core.runtime/.settings.
there you will find several files for eclipse preferences.
the important for FDT 3.0 are
com.powerflasher.fdt.core.formatter.prefs, com.powerflasher.fdt.core.prefs, com.powerflasher.fdt.core.problems.prefs, com.powerflasher.fdt.ui.prefs and org.eclipse.core.resources.prefs.
to save or share your core library settings just copy the two files com.powerflasher.fdt.core.prefs and org.eclipse.core.resources.prefs into the folder
~workspace~/.metadata/.plugins/org.eclipse.core.runtime/.settings
in the workspace of your co-worker. maybe you have to adjust the pathes for the pathvariables in the org.eclipse.core.resources.prefs -file.
03 14th, 2008
today i started to migrate an old FDT 1.5 project to FDT 3.0 and
i like to share my experience with you. the only things you have to do are:
1.) add the ~com.powerflasher.fdt.core.prefs~ -file to your .settings folder (copy it from an other project)
2.) open the ~.as2_classpath~ -file, rename ~AS2Classpathes~ to ~AS2Classpath~ and add the attributes ~generateProblems=”true”~ and ~useAsSharedCode=”false”~ to the <AS2Classpath> -tags
3.) open the ~.project~ -file,
reneame ~com.pf.fdt.IncrementalProjectBuilder1~ to ~com.powerflasher.fdt.core.FlashBuilder~,
rename ~com.pf.fdt.FlashNature~ to ~com.powerflasher.fdt.core.FlashNature~,
rename ~location~ to ~locationURI~ and replace ~whatever~ with ~AS2_CORE_DEFAULT~ between the <locationURI> -tags
that’s it. i’ve created a small cheat-sheet for the migration.
