localToGlobal

FLASH BLOG

Archive for May, 2008

use FCSH via ant
05 30th, 2008

yesterday two very good buddies from BigSource released their FCSH Wrapper plugin for eclipse. i was one of the first beta testers and i have to say that it’s a great tool for my daily work. the Flex Compiler Shell (short FCSH) is much more faster than the MXMLC compiler, because only the changes in your code and not the whole project is compiled by FCSH.

so get it from http://blog.bigsource.de, use it to compile your flash projects and have more fun at work!!!


if work in a team and use FDT 3.0 one of the most important things is, that you and your colleagues have the same core library settings.
you can find these preferences in
~workspace~/.metadata/.plugins/org.eclipse.core.runtime/.settings.

there you will find several files for eclipse preferences.
the important for FDT 3.0 are
com.powerflasher.fdt.core.formatter.prefs, com.powerflasher.fdt.core.prefs, com.powerflasher.fdt.core.problems.prefs, com.powerflasher.fdt.ui.prefs and org.eclipse.core.resources.prefs.

to save or share your core library settings just copy the two files com.powerflasher.fdt.core.prefs and org.eclipse.core.resources.prefs into the folder
~workspace~/.metadata/.plugins/org.eclipse.core.runtime/.settings
in the workspace of your co-worker. maybe you have to adjust the pathes for the pathvariables in the org.eclipse.core.resources.prefs -file.


today i started to play with the new flash player 10 and that’s the first result!

(Either JavaScript is not active or you are using an old version of Adobe Flash Player. Please install the newest Flash Player.)

here is the code executed by an ENTER_FRAME listener.

private function render(event : Event) : void
{
	var count : int = _holder.numChildren;
	var tempChild : Shape;
	while(count--)
	{
		tempChild = _holder.getChildAt(count) as Shape;
		tempChild.rotationX += 20;
		tempChild.rotationY += 10;
		tempChild.rotationZ += 5;
	}
}

hopefully adobe will publish the docs for the new classes soon! i like to play with the new sound and drawing possibilities…