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	<title>localToGlobal &#187; ActionScript 3</title>
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			<item>
		<title>news review -&gt; 14th week of 2009</title>
		<link>http://blog.fjakobs.com/archives/384</link>
		<comments>http://blog.fjakobs.com/archives/384#comments</comments>
		<pubDate>Mon, 06 Apr 2009 07:38:05 +0000</pubDate>
		<dc:creator>Fabian</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[news review]]></category>
		<category><![CDATA[14th week 2009]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[catalyst]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[font]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[pixel bender]]></category>
		<category><![CDATA[remote object]]></category>
		<category><![CDATA[skimmer]]></category>

		<guid isPermaLink="false">http://blog.fjakobs.com/?p=384</guid>
		<description><![CDATA[here are some articles i was interested in this week…
&#62; Kevin Lynch’s Web 2.0 Keynote / Flash Catalyst Demo at Mike Chambers
&#62; The Flash Blog » Get Flex Builder for zero clams
&#62; aM laboratory ToneMatrix
&#62; prag·mat·ic Remote object reference pooling in Flex
&#62; Is Your ActionScript 3.0 Design Good? : The Three Keys of Good Design [...]]]></description>
			<content:encoded><![CDATA[<p>here are some articles i was interested in this week…</p>
<pre><a class="taggedlink" rel="nofollow" href="http://www.mikechambers.com/blog/2009/04/03/kevin-lynchs-web-20-keynote-flash-catalyst-demo/">&gt; Kevin Lynch’s Web 2.0 Keynote / Flash Catalyst Demo at Mike Chambers</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://theflashblog.com/?p=887">&gt; The Flash Blog » Get Flex Builder for zero clams</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://lab.andre-michelle.com/tonematrix">&gt; aM laboratory </a><a title="Permanent Link to ToneMatrix" rel="bookmark" href="http://lab.andre-michelle.com/tonematrix">ToneMatrix</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://marcel-panse.blogspot.com/2009/03/remote-object-reference-pooling-in-flex.html">&gt; prag·mat·ic Remote object reference pooling in Flex</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.as3dp.com/2009/04/02/is-your-actionscript-30-design-good-the-three-keys-of-good-design/">&gt; Is Your ActionScript 3.0 Design Good? : The Three Keys of Good Design | ActionScript 3 Design Patterns</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.flex888.com/1084/a-skimmer-with-great-potential.html">&gt; A Skimmer With Great Potential</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://diamondtearz.org/blog/2009/04/02/paradise-paintball-from-facebook-featured-in-insidesocialgamescom/">&gt; Paradise Paintball from facebook featured in InsideSocialGames.com | diamondTearz</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://weblogs.macromedia.com/labs/archives/2009/04/pixel_bender_pr_1.html">&gt; Adobe Labs: Pixel Bender Prerelease 6 Released on Labs</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://blogs.adobe.com/kevin.goldsmith/2009/04/more_cool_pixel_1.html">&gt; Kevin Goldsmith: More Cool Pixel Bender Experiments</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://professionalpapervision.wordpress.com/2009/04/01/12-tips-on-creating-low-polygon-models/">&gt; 12 Tips on Creating Low Polygon Models « Professional Papervision3D Book</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://richardleggett.co.uk/blog/index.php/2009/03/16/definefont4embedding">&gt; Flex 3/4 Font Embedding: CFF-DefineFont4 vs DefineFont3</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://clockmaker.jp/blog-en/2009/04/3d-ball-simulation/">&gt; [Papervision3D and Box2D] 3D Ball Simulation | ClockMaker Demos</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.webkitchen.be/2009/04/01/5-uk-flash-experts-discuss-the-flash-platform-and-flash-community/">&gt; 5 UK Flash experts discuss the Flash Platform and Flash community | Serge Jespers</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.as3dp.com/2009/03/31/design-pattern-principles-for-actionscript-30-the-openclosed-principle/">&gt; Design Pattern Principles for ActionScript 3.0: The Open/Closed Principle | ActionScript 3 Design Patterns</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://professionalpapervision.wordpress.com/2009/03/31/building-the-flintstones-car-for-papervision3d/">&gt; Building the Flintstones Car for Papervision3D « Professional Papervision3D Book</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.adobe.com/devnet/facebook/articles/video_facebook_quick_start.html">&gt; Build your first Facebook application | Adobe Developer Connection</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.ashorten.com/2009/03/30/bbc-formula-1-coverage-demonstrates-how-flash-is-evolving/">&gt; Andrew Shorten » BBC Formula 1 coverage demonstrates how Flash is evolving</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://dreamsocket.com/products/actionscript-media-framework">&gt; Actionscript Media Framework | dreamsocket.com</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.adobe.com/devnet/facebook/">&gt; Adobe Flash Platform &amp; Facebook Platform | Adobe Developer Connection</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://k2xl.com/wordpress/2009/01/26/why-you-keep-getting-a-computespectrum-security-error/">&gt; Why you keep getting a computeSpectrum Security Error | Danny Miller</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://knol.google.com/k/manuel-saint-victor/the-shortest-path-from-flash-to-unity3d/38gljln4lw5ye/1#">&gt; The Shortest Path From Flash to Unity3D - ein Knol-Artikel von Manuel Saint-Victor</a></pre>
]]></content:encoded>
			<wfw:commentRss>http://blog.fjakobs.com/archives/384/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>news review -&gt; 2nd week of 2009</title>
		<link>http://blog.fjakobs.com/archives/246</link>
		<comments>http://blog.fjakobs.com/archives/246#comments</comments>
		<pubDate>Fri, 09 Jan 2009 12:49:42 +0000</pubDate>
		<dc:creator>Fabian</dc:creator>
				<category><![CDATA[flash]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[news review]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[2nd week 2009]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[cocoa]]></category>
		<category><![CDATA[papervision]]></category>
		<category><![CDATA[ria]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[tween]]></category>
		<category><![CDATA[unity]]></category>

		<guid isPermaLink="false">http://blog.fjakobs.com/?p=246</guid>
		<description><![CDATA[here are some articles i was interested in this week…
&#62; BUG: AS3 Sound.isBuffering « Kenny Bunch
&#62; GraphicMaina: a Network for Free Flash, Photoshop and Vector
&#62; Using Custom Primitives in Papervision « Professional Papervision3D Book
&#62; WS-Blog » WSPluginSwitcher: Cocoa based tool for switching Flash plug-in on OS X
&#62; Take a Design Pattern to Work Part I: [...]]]></description>
			<content:encoded><![CDATA[<p>here are some articles i was interested in this week…</p>
<pre><a class="taggedlink" rel="nofollow" href="http://www.kennybunch.com/blog/2009/01/bug-as3-soundisbuffering/">&gt; BUG: AS3 Sound.isBuffering « Kenny Bunch</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.graphicmania.net/?p=340">&gt; GraphicMaina: a Network for Free Flash, Photoshop and Vector</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://professionalpapervision.wordpress.com/2009/01/02/using-custom-primitives-in-papervision/">&gt; Using Custom Primitives in Papervision « Professional Papervision3D Book</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.websector.de/blog/2009/01/02/wspluginswitcher-cocoa-based-tool-for-switching-flash-plug-in-on-os-x/">&gt; WS-Blog » WSPluginSwitcher: Cocoa based tool for switching Flash plug-in on OS X</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.as3dp.com/2009/01/01/take-a-design-pattern-to-work-part-i-identifying-the-problem/">&gt; Take a Design Pattern to Work Part I: Identifying the Problem | ActionScript 3 Design Patterns</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.flex888.com/983/10-ria-predictions-for-2009.html">&gt; 10 RIA Predictions for 2009</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://professionalpapervision.wordpress.com/2008/12/31/setting-up-a-rubiks-cube-in-papevision/">&gt; Setting up a Rubik’s Cube in Papervision « Professional Papervision3D Book</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://osflash.org/somaui">&gt; Soundstep | SomaUI Open Source Flash</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://blog.bigsource.de/index.php/2009/01/05/happy-birthday-bigsource/">&gt; Happy birthday BigSource! | BigSource Blog</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://visualrinse.com/2009/01/05/2008-in-review-flash-platform-shortcomings/">&gt; 2008 In Review - Flash Platform Shortcomings | Chad Udell</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.mikechambers.com/blog/2009/01/05/how-can-adobe-make-learning-actionscript-3-easier/">&gt; How can Adobe make learning ActionScript 3 easier? at Mike Chambers</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://blogs.adobe.com/tlf/2008/12/actionscript_pagination_exampl.html">&gt; Text Layout Framework Team: ActionScript Pagination Example</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.stevensacks.net/2008/12/23/solution-as3-security-error-2122-with-300-redirects/">&gt; Solution: AS3 Security Error #2122 with 300 redirects | steven sacks</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://rockonflash.wordpress.com/2008/12/23/unity3d-ms-adobe-should-buy-them/">&gt; Unity3D \m/’s - Adobe should buy them. « RockOnFlash \m/ :: John Grden</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.bytearray.org/?p=423">&gt; Measuring Drawing API 2.0 performance by Thibault Imbert &lt; ByteArray.org</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://blog.greensock.com/sneak-peek/">&gt; GreenSock » Sneak Peek - What’s Next for the GreenSock Tweening Platform</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.peterelst.com/blog/2008/12/25/iphone-app-reviews-air-application/">&gt; iPhone App Reviews - AIR application | Peter Elst</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://armorgames.com/play/553/the-fancy-pants-adventure-world-2">&gt; The Fancy Pants Adventure World 2 | Armor Games</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.webkitchen.be/2009/01/06/adobe-intel-and-broadcom-bringing-flash-and-air-to-a-tv-set-top-box-or-blu-ray-player-near-you/">&gt; Adobe, Intel and Broadcom bringing
Flash and AIR to a TV, set-top box or Blu-ray player near you. | Serge Jespers</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.emanueleferonato.com/2009/01/07/drawing-boxes-on-the-fly-on-box2d/">&gt; Drawing boxes on the fly on Box2D : Emanuele Feronato</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://blog.flashmech.net/2009/01/all-flashers-and-flexers-want-this/">&gt; All Flashers and Flexers Want This | Flashmech</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.ashorten.com/2008/12/23/enterprise-ria-series-part-1-what-is-an-ria/">&gt; Andrew Shorten » Enterprise RIA Series - part 1: What is an RIA?</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.ashorten.com/2009/01/07/enterprise-ria-series-part-2-the-role-of-an-ria-in-the-enterprise/">&gt; Andrew Shorten » Enterprise RIA Series - part 2: The role of an RIA in the enterprise</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://blog.zupko.info/?p=221">&gt; Geolocation in Papervision3D - Plus some Quaternion Stuff | zupko.info</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.ashorten.com/2009/01/07/adobe-tv-video-tutorial-skinning-flex-applications-with-fireworks/">&gt; Andrew Shorten » Adobe TV video tutorial - Skinning Flex applications with Fireworks</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.flashmagazine.com/tutorials/detail/away3d_basics_6_-_materials_and_light_part_1/">&gt; Away3D Basics 6 - Materials and Light (Part 1) &gt; Flash Magazine</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.asserttrue.com/articles/2009/01/07/sprouts-now-supports-flex-debugger-fdb-flex-compiler-shell-fcsh-and-continuous-integration-ci">&gt; Sprouts now supports Flex Debugger (FDB), Flex Compiler SHell (FCSH) and Continuous Integration (CI)!</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.soundstep.com/blog/2009/01/07/somatext-standalone/">&gt; SomaText standalone | Soundstep, daily ActionScript.</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.as3dp.com/2009/01/07/take-a-design-pattern-to-work-part-iii-loosening-up/">&gt; Take a Design Pattern to Work Part III : Loosening Up | ActionScript 3 Design Patterns</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.digitalbackcountry.com/flashcatalyst/tutorial01/screencast/index.html">&gt; Flash Catalyst Tutorial</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://nettuts.com/articles/top-10-most-bizarre-programming-languages/">&gt; 10 Most Bizarre Programming Languages Ever Created - NETTUTS</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.kennybunch.com/blog/2009/01/importance-of-eventclone/">&gt; Importance of Event.clone « Kenny Bunch</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://troyworks.com/blog/2009/01/07/flash-added-to-stage-and-cacheasbitmap-tip/">&gt; Flash: Added To Stage and cacheAsBitmap tip : TroyWorks</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://aralbalkan.com/1864">&gt; Aral Balkan - Why learning ColdFusion today is a waste of time.</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.wait-till-i.com/2009/01/08/using-twitter-as-a-data-provider-to-automatically-fill-forms/">&gt; Wait till I come! » Using Twitter as a data provider to automatically fill forms</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://theflashblog.com/?p=627">&gt; The Flash Blog » Flash is being redefined</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://gregoire.org/2009/01/08/media-manipulation-in-realtime-with-xuggler/">&gt; Paul Gregoire’s Blog » Media manipulation in realtime with Xuggler</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://seantheflexguy.com/blog/2009/01/08/flex-best-practices-presentations/">&gt; Flex Best Practices Presentations</a></pre>
<pre><a class="taggedlink" rel="nofollow" href="http://www.soundstep.com/blog/2009/01/08/soma-tutorial-from-somaui-to-fdt/">&gt; Soma Tutorial - From SomaUI to FDT | Soundstep, daily ActionScript.</a></pre>
]]></content:encoded>
			<wfw:commentRss>http://blog.fjakobs.com/archives/246/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>pause Timer with ExtendedTimer in ActionScript 3.0</title>
		<link>http://blog.fjakobs.com/archives/101</link>
		<comments>http://blog.fjakobs.com/archives/101#comments</comments>
		<pubDate>Thu, 16 Oct 2008 12:40:39 +0000</pubDate>
		<dc:creator>Fabian</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[utils]]></category>
		<category><![CDATA[pause]]></category>
		<category><![CDATA[Timer]]></category>

		<guid isPermaLink="false">http://blog.fjakobs.com/?p=101</guid>
		<description><![CDATA[hey guys, last week i needed to pause several timers and resume them later on. i ran into a problem which i try to explain in an little example.
so let&#8217;s say you start a Timer with 1000 milliseconds delay and stop it after 600 milliseconds. if you call Timer.start() again, it starts with a new [...]]]></description>
			<content:encoded><![CDATA[<p>hey guys, last week i needed to pause several timers and resume them later on. i ran into a problem which i try to explain in an little example.</p>
<p>so let&#8217;s say you start a Timer with 1000 milliseconds delay and stop it after 600 milliseconds. if you call Timer.start() again, it starts with a new delay of 1000 milliseconds again. there is no built-in possibility to resume the timer for the remaining 400 milliseconds. i thought &#8220;nothing easier than that, just call Timer.pause()&#8221;. but there was no such method, so i decided to write my own ExtendedTimer class and add the pause functionality. now i like to share it with you&#8230;</p>
<p><a></a></p>
<pre><a class="taggedlink" rel="nofollow" href="http://blog.fjakobs.com/lab/ExtendedTimer.as" target="_blank">&gt; ExtendedTimer.as</a></pre>
<pre name="code" class="java">
package com.fjakobs.utils
{
	import flash.events.TimerEvent;
	import flash.utils.Timer;

	/**
	 * @author fjakobs
	 */
	public class ExtendedTimer extends Timer
	{
		private var _startTime : Number;
		private var _initialDelay : Number;
		private var _paused : Boolean = false;

		public function ExtendedTimer(delay : Number,
									  repeatCount : int = 0)
		{
			super(delay, repeatCount);
			_initialDelay = delay;
			addEventListener(TimerEvent.TIMER,
						    onTimer,false,0,true);
		}

		private function onTimer(event : TimerEvent) : void
		{
			_startTime = new Date().time;
			delay = _initialDelay;
		}

		override public function start() : void
		{
			if(currentCount < repeatCount)
			{
				_paused = false;
				_startTime = new Date().time;
				super.start();
			}
		}

		public function pause() : void
		{
			if(running)
			{
				_paused = true;
				stop();
				delay = delay - (new Date().time - _startTime);
			}
		}

		public function get paused() : Boolean
		{
			return _paused;
		}

		public function get initialDelay() : Number
		{
			return _initialDelay;
		}
	}
}
</pre>
]]></content:encoded>
			<wfw:commentRss>http://blog.fjakobs.com/archives/101/feed</wfw:commentRss>
		<slash:comments>30</slash:comments>
		</item>
		<item>
		<title>“FCSH-Wrapper” renamed to “BigSource Zarkov”</title>
		<link>http://blog.fjakobs.com/archives/13</link>
		<comments>http://blog.fjakobs.com/archives/13#comments</comments>
		<pubDate>Fri, 18 Jul 2008 06:53:14 +0000</pubDate>
		<dc:creator>Fabian</dc:creator>
				<category><![CDATA[ActionScript 2]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[eclipse]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[fcsh]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[mtasc]]></category>
		<category><![CDATA[mxml]]></category>

		<guid isPermaLink="false">http://blog.fjakobs.com/archives/13</guid>
		<description><![CDATA[the great tool “FCSH-Wrapper” is from now on called “BigSource Zarkov”. the developers decided to rename it, because they are planning to add support of other compilers than mxmlc and the flash compiler shell (FCSH). they allready added support for the AS2 compiler mtasc. for more detailed information visit the developers blog on http://blog.bigsource.de&#8230;
eclipse update [...]]]></description>
			<content:encoded><![CDATA[<p>the great tool “FCSH-Wrapper” is from now on called “BigSource Zarkov”. the developers decided to rename it, because they are planning to add support of other compilers than mxmlc and the flash compiler shell (FCSH). they allready added support for the AS2 compiler mtasc. for more detailed information visit the developers blog on <a href="http://blog.bigsource.de/index.php/2008/07/09/bigsource-zarkov-beta-released/" target="_blank">http://blog.bigsource.de</a>&#8230;</p>
<p>eclipse update url <a href="http://update.bigsource.de/update" target="_blank">http://update.bigsource.de/update</a></p>
]]></content:encoded>
			<wfw:commentRss>http://blog.fjakobs.com/archives/13/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Flash Player 10 -&gt; my first test</title>
		<link>http://blog.fjakobs.com/archives/9</link>
		<comments>http://blog.fjakobs.com/archives/9#comments</comments>
		<pubDate>Sat, 17 May 2008 18:59:54 +0000</pubDate>
		<dc:creator>Fabian</dc:creator>
				<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[Flash Player 10]]></category>
		<category><![CDATA[test]]></category>

		<guid isPermaLink="false">http://blog.fjakobs.com/archives/9</guid>
		<description><![CDATA[today i started to play with the new flash player 10 and that&#8217;s the first result!
(Please open the article to see the flash file or player.)
here is the code executed by an ENTER_FRAME listener.

private function render(event : Event) : void
{
	var count : int = _holder.numChildren;
	var tempChild : Shape;
	while(count--)
	{
		tempChild = _holder.getChildAt(count) as Shape;
		tempChild.rotationX += 20;
		tempChild.rotationY += [...]]]></description>
			<content:encoded><![CDATA[<p>today i started to play with the new flash player 10 and that&#8217;s the first result!</p>
<p><object type="application/x-shockwave-flash" data="http://blog.fjakobs.com/lab/flash_player_10_test.swf" width="500" height="500" class="embedflash"><param name="movie" value="http://blog.fjakobs.com/lab/flash_player_10_test.swf" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><small>(Please open the article to see the flash file or player.)</small></object></p>
<p>here is the code executed by an ENTER_FRAME listener.</p>
<pre name="code" class="java">
private function render(event : Event) : void
{
	var count : int = _holder.numChildren;
	var tempChild : Shape;
	while(count--)
	{
		tempChild = _holder.getChildAt(count) as Shape;
		tempChild.rotationX += 20;
		tempChild.rotationY += 10;
		tempChild.rotationZ += 5;
	}
}
</pre>
<p>hopefully adobe will publish the docs for the new classes soon! i like to play with the new sound and drawing possibilities&#8230;</p>
]]></content:encoded>
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